﻿using System;
using Gp.Scripts.Equip;
using Sirenix.OdinInspector;

namespace Gp.Scripts.Data.Equip {
    // [WeaponType(WeaponType.Misc, "喷射器")]
    // [Serializable]
    // public class InjectorsWeaponType : BaseWeaponType {
    //     [LabelText("伤害")]
    //     public int damage = 75;
    //     
    //     [LabelText("压制点")]
    //     public int suppressPoint = 100;
    //
    //     [LabelText("使用次数")]
    //     public int useTime = 2;
    //     
    //     
    //     public override void OnBuild(WeaponEquip equip) {
    //         equip.ChangeTag(WeaponTag.Huge);
    //     }
    //
    //     public override WeaponTypeInfo BuildInfo(WeaponEntity entity) {
    //         return new InjectorsWeaponInfo(this, entity);
    //     }
    //
    //     public override WeaponType WeaponType => WeaponType.Misc;
    // }
}